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Old Mar 31, 2006, 06:46 PM // 18:46   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Location: inside the matrix of pwn
Guild: [guild hopper] i havent found a guild that is good enough 4 me yet.
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Default Tired of failing?

Just a helpful hint for pvp, if u have room in a build, REND ENCHANTMENTS!

Try going into any pvp arena and cataloging how many players you fight who use enchantments, and just how many builds HINGE on having enchantments.

Then realise how easy it is to scrap so many builds out there with one skill,

FYI, I realise some builds dont use enchantments, but those will be for discussion on another day .

Rend FTW.
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Old Apr 01, 2006, 02:22 PM // 14:22   #2
Ascalonian Squire
 
Join Date: May 2005
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(interrupt > 3 sec cast) + 30 sec recharge + dmg done for each monk enchant removed = not a clean cut answer...

Enchant removal for the most part is relatively unreliable, better to drain/disrupt/disable those casting the enchants instead...

Anyway... You're wrong, good day
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Old Apr 01, 2006, 04:58 PM // 16:58   #3
Krytan Explorer
 
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Guild: Disciples of Birkler [BIR]
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rend enchantments isnt a bad idea to bring, but you cant rely on it because of how unweildy it is, your better off taking 2 single echantment removers then jsut rend, but having enchantment removal is a must for any organized pvp.
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Old Apr 01, 2006, 11:40 PM // 23:40   #4
JR
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Enchant removals are key.
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